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Recipe: debug a map shader ​

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developer 1
shader load
shader count
shader info textures/example/surface
shader resolve textures/example/surface
shader deps textures/example/surface

In a browser scene, identify the aimed surface:

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shader aim 1
shader info

If a texture or definition is wrong, confirm archive ownership:

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pk3 find scripts/example.shader
pk3 find textures/example/surface.tga

Check path normalization, package override order, parsed stage count, blend/depth flags, and whether the feature is supported. Other deformVertexes modes beyond autosprite/autosprite2 are a known compatibility gap.

Released under the MIT License.